The team responsible for the world’s biggest gaming technology event has announced the launch of ICE VOX, the gaming industry’s newest knowledge-exchange and educational brand.
[dropcap]I[/dropcap]CE VOX, which replaces conferences, will comprise a programme of paid for learning and networking modules which will take place at London’s ExCeL Centre alongside the ICE Totally Gaming exhibition.
Explaining the thinking behind ICE VOX, Kate Chambers, Managing Director of Clarion’s Gaming Division, said: “The learning and knowledge-exchange opportunities that are available at ICE are widely recognised as being amongst the very best in the industry. The ability to engage with the industry’s pre-eminent authorities and thought leaders and then meet with the people responsible for creating the very latest on-line and off-line gaming technologies on a show floor of over 500 exhibitors, is unique to ICE.
“ICE VOX will retain all of these stand-out credentials at the same time as reaching out to new communities of knowledge hungry gaming professionals. The ICE VOX content team will be introducing dynamic new concepts and approaches which will help re-shape the learning experience for gaming and engage with our stakeholders in a contemporary and compelling way.
“This is part of the on-going programme of initiatives that we undertake in order to keep our brands fresh and relevant.”
For more information on the world theatre of gaming, visit icetotallygaming.com